We can use this post to plan your characters publicly, but any secrets or backstory information should be discussed with me privately (through email, Facebook messages, or long form texts.)
You can read about the different races and classes at www.d20srd.org. The website also has the basic rules about combat and your quantifying your character’s abilities, d20srd.org/srd/theBasics.htm
In this game ability scores will be generated by rolling three complete sets of scores and choosing the one you like the most. Each set is made up of 6 numbers ranging from 3 to 18 and are then assigned to the 6 abilities (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma). In practical terms you will roll 4d6 (four six sided die) and add up the three highest numbers. This becomes one score. Roll 5 more times to generate the rest of the set. Complete that two more times so you have 18 potential ability scores (3 sets of 6). Choose the set you like (could be one with decent scores for all abilities, 12-15s, or the set with a few great numbers 17,18s and some lower scores.) It depends on how you want your character to play and act.
Now with a chosen set you assign those 6 numbers to the abilities, that is done based on your character’s intended class. (For example, a fighter is going to be fighting with a sword and armor so Strength and Constitution are important. Stength to aid the sword combat attack and damage, and Constitution to improve the character’s toughness and hit points. While a rogue should be sneaky and smart, Dex and Int) The ability scores then determine ability modifiers which are used to add and subtract to your rolls to determine the outcome.
With a class, race, and ability scores determined we can talk over skills, equipment and feats in person.
Justin: Halfling Bard
Katlyn: Gnome Cleric
Ben: Half-Orc Barbarian
Lauren: Elf Druid